Cub
Cub
Druid will have a chance of searching out and finding a lone bear or wolf cub. |
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Modification-Point Cost (M.P.C.) : 4 Prerequisites --------------------------- : Seeker Abilities: "Magical Prowess" |
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| Ability-points to invoke: | N/A. This is a spell. See: "Spell-points to cast:" |
| Area of Effect: | See: "Range". |
| Avoidance-Roll: | None. See: "Explanation". |
| Casting Time: | 1 turn (5 seconds). |
| Damage: | None. |
| Duration: | Instant. |
| Effect Time: | Instant. |
Explanation: |
The druid will have a 50% chance (+1% chance per level advanced) to receive an empathetic feeling, drawing him or her to a lone and helpless bear or wolf cub.
Chance for a lone and helpless bear or wolf cub to be within the "Range" of the spell: 10%
%Roll: Type of Cub located: 01-50: Bear 51-00: Wolf
Upon sighting the druid, this cub will bond with the druid, thus becoming, in essence, family. The Druid will have the following abilities to both understand and protect his or her cubs:
Language of the Cub: One moon after bonding together the cub will begin to understand what the druid is verbally saying, and the druid will begin to understand what the cub is saying.
This communication will be simple at first (one word only).As each moon passes, an additional word will be added, so that more consecutive words can be stated and understood by both the cub and the druid.
While this communication seems normal to the cub and the druid, to others it will seem guttural and strange. This ability will not extend to any other than the Druid's personal Cubs.
Physical Advocate: The druid may take damage for his or her own cub, but the cub must be within range if the Druid's power to assist it.
Amount of damage a Druid can take for his or her cub: 1-D6 +3 points (+1-D6 +3 points per 3 levels the druid has advanced).
Range: 1 league (+1 league per 3 levels advanced). Maximum Range: None.
When a Cub is wounded, or injured, the druid will feel the injury, and can take on the harm a Cub would suffer. The druid will not know the extent of the injury a Cub is about to take, but if the Cub would be slain by the injury, the Druid will not be able to take on the injury.
Note: Cubs will always stop just within the range of this powerful bond, to wait for the druid's consent to proceed outside the protective area. If consent is not given, cubs will not continue. |
| Hand Movement: | None. |
| Healing: | None. |
| Immunities: | Only an "Animal" class bear or wolf. |
| Maximum Adjustment: | Not applicable. |
| Notes: | None. |
| Range: | 1 league (3 miles). |
| Resting Time: | None. |
| Special: | None. |
| Spell Preparation: | None. |
| Spell-points to cast: | 2
Note: The spell-point used to find this cub will be permantly lost (willingly given) in trade for the cub, but only if a cub is successfully located. Once done, the 2 spell-points are forever gone (even if the cub dies). |
| Susceptibilities: | Not applicable. |
| Value: | 15 Silver |