Monster Harmony     

 

 

Monster Harmony

 

This spell will cause a giant animal class creature to accept the caster. A Monster under the power of this spell is

Modification-Point Cost (M.P.C.): 20

Prerequisites --------------------------- : "Animal Ally", "Animal Apathy", "Animal Empathy",  "Animal Harmony", "Animal Trust", "Monster Apathy", "Monster Trust"

Ability-points to invoke:

None (this is a spell).

Area of Effect:

One targeted monster, animal, class creature.

Avoidance-Roll:

None.

Casting Time:

2 turns (10 seconds)

Damage:

None.

Duration:

Permanent

Effect Time:

Instant.

Explanation:

This spell will cause one single monster, animal, class creature to not only feel at ease in the presence of the caster, but easily trusted. This spell does not cause a bonding between the caster immediately, but this can be accomplished by the caster easily after this spell is in effect (not the druid’s allies and friends).

 

Any actions in any way, shape, or round about form, by the druid to bring harm to the monster, animal, will break this spell permanently (it can never be cast upon the monster, animal, again).

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Cursed, diseased, and / or sickened monster, animal, class creatures infected with radical or violent-like infirmities are not effected by the power of this spell until cured.

Maximum Adjustment:

Not applicable.

Notes:

Monster class creatures in this field of druidic study are restricted to giant animals only (i.e., giant rat, wolf, etc.). Other monster class creatures, such as goblins, race types, ogres, etc., are not effected in the least by this spell.

Range:

1 space (5') x awareness of the druid.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

10

Susceptibilities:

None.

Value:

28 Silver