
Race: Crogan
Species: Liardman. Breed/Type: Common. Class: Monster (Reptile). Align: Evil (players choose their own align when playing this race type). Gender: 01-50: Female, 51-00: Male.
Level: 1 + 1-D30. Damage-Points: 1-D6 x level.
Number encountered: There will be a 30% chance of encountering a hunting party of 1-D4 +1. Also, there will be a 1% chance of being near, or discovering, a Lizardman stronghold (discretion of the Game Master).
Experience-Points: 10 x level.
Characteristics:
Awareness:
Hearing: ---------- 20
Sense of Smell: - 27
Sixth Sense: ----- 18
Taste: ------------- 26
Touch: ------------ 20
Vision: ------------ 22
Charisma -:
Appearance: ---- 18
Speech: ---------- 16
Constitution: ------- 26
Coordination: ------ 25
Dexterity: ----------- 25
Intelligence: -------- 18
Mental-Strength: - 32
Strength: ------------ 30
Wisdom: ------------ 18
Movement:
Flying: Can't. Grounded: 13. Swimming: 4.
Luck: 1-D6 per level.
Oxygen-Points: 96.
Blood-Points: 78.
Attacks:
Attack descriptions: Range: Damage: Attack Type:
Bite -------------------- : 1 1 space (5'). 1-D4 (+1-D4 per level advanced). Sharp.
Claws ------------------ : 2 1 space (5'). 1-D4 (+1-D4 per level advanced). Sharp.
and:
Tail-Strike ----------- : 1 2 spaces (10'). 1-D4 (+1-D4 per level advanced). Blunt.
Special: +1 target per 5 levels advanced.
Tail-Strike Example:
At level 1-5, 1 target can be struck with Tail-Strike.
At level 6-10, 2 targets can be struck with Tail-Strike (but not a single target 2 times).
At level 11-15, 3 targets can be struck with Tail-Strike (but not a single target 3 times).
At level 16-20, 4 targets can be struck with Tail-Strike (but not a single target 4 times).
Etc.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
61+ to have 1-D4 +1 treasure checks.
Begin rolling on the UnCommon chart.
Check each encountered to have treasure (if civilization is discovered, only a few will have treasure -- most are simply peasants, not aspiring to greatness as adventurers do).
Description:
Annihilation Strike? -------- : Yes.
Sudden Death Strike? - : Yes.
Description:
Eye color ---- : Yellow.
Eye shape --- : Medium-sized and sharply slanted.
Height -------- : 5' 6".
Posture ------- : Biped.
Skin color ---- : Gray-green to solid gray.
Skin texture - : Leathery with scales, like the giant lizard.
Weight -------- : 150 Lbs.
Dislikes ----- : Fire.
Disposition - : These creatures are hunters, and find honor in taking down more powerful creatures, especially beasts of prey.
Fears -------- : Fire using creatures.
Habitat ------ : Deserts, though they can be found in many regions.
Immunities - : None.
Life-span --- : 180 years.
Likes -------- : Hunting dangerous creatures. See: "Disposition".
Needs ------- : Basic necessities of life (food, water shelter, Etc.). See: "Special Abilities".
Note --------- : None.
Special Abilities:
Catabolism: This creature only needs to eat fresh kills to absorb the water they need from it. If eating cooked meals, water will not be absorbed into its system.
Dark Vision: The Lizardman suffers only 10% of the normal effect of night, deep shadows, and darkness (this includes basic, simple spells, but not the more powerful ones).
Special Defenses:
Damage-Reduction: 1 (+1 per 5 levels advanced) vs. physical damage.
Natural Armor: The Lizardman species has a natural leathery skin that will turn certain attacks as follows:
Natural Armor: Roll needed to turn certain attacks:
Acid -------- : 81+
Blunt ------- : 81+
Cold -------- : 81+
Electricity - : 81+
Fire --------- : 81+
Needle ----- : 91+
Sharp ------- : 91+
- There will be 2 chances to turn strikes to the head.
- The needed roll to turn certain attacks will decrease by 1 point per 3 levels advanced (41+ will be the best chance). Other armoring can be worn as well, which gives the Lizardman added protection to attacks.
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities: Rank-0 (non-magical) weapon to harm.
