Race: Crogan     

Species: Liardman. Breed/Type: Common. Class: Monster (Reptile). Align: Evil (players choose their own align when playing this race type). Gender: 01-50: Female, 51-00: Male.

 

Level: 1 + 1-D30. Damage-Points: 1-D6 x level.

Number encountered: There will be a 30% chance of encountering a hunting party of 1-D4 +1. Also, there will be a 1% chance of being near, or discovering, a Lizardman stronghold (discretion of the Game Master).

 

Experience-Points: 10 x level.

 

Characteristics:

Awareness:

     Hearing: ---------- 20

     Sense of Smell: - 27

     Sixth Sense: ----- 18

     Taste: ------------- 26

     Touch: ------------ 20

     Vision: ------------ 22

 

Charisma -:

     Appearance: ---- 18

     Speech: ---------- 16

 

Constitution: ------- 26

Coordination: ------ 25

Dexterity: ----------- 25

Intelligence: -------- 18

Mental-Strength: - 32

Strength: ------------ 30

Wisdom: ------------ 18

 

Movement:

Flying: Can't. Grounded: 13. Swimming: 4.

 

Luck: 1-D6 per level.

Oxygen-Points: 96.

Blood-Points: 78.

 

Attacks:

Attack descriptions:             Range:              Damage:                                           Attack Type:

     Bite -------------------- : 1   1 space (5').       1-D4 (+1-D4 per level advanced).   Sharp.

     Claws ------------------ : 2   1 space (5').      1-D4 (+1-D4 per level advanced).   Sharp.

and:

     Tail-Strike ----------- : 1    2 spaces (10').  1-D4 (+1-D4 per level advanced)  Blunt.

                                               Special: +1 target per 5 levels advanced.

 

Tail-Strike Example:

At level 1-5, 1 target can be struck with Tail-Strike.

At level 6-10, 2 targets can be struck with Tail-Strike (but not a single target 2 times).

At level 11-15, 3 targets can be struck with Tail-Strike (but not a single target 3 times).

At level 16-20, 4 targets can be struck with Tail-Strike (but not a single target 4 times).

Etc.

 

Defense: 25. Offense: 25.

 

Treasure: %Roll needed to have money and treasure:

61+ to have 1-D4 +1 treasure checks.

Begin rolling on the UnCommon chart.

Check each encountered to have treasure (if civilization is discovered, only a few will have treasure -- most are simply peasants, not aspiring to greatness as adventurers do).

 

Description:

Annihilation Strike? -------- : Yes.

     Sudden Death Strike? - : Yes.

 

Description:

     Eye color ---- : Yellow.

     Eye shape --- : Medium-sized and sharply slanted.

     Height -------- : 5' 6".

     Posture ------- : Biped.

     Skin color ---- : Gray-green to solid gray.

     Skin texture - : Leathery with scales, like the giant lizard.

     Weight -------- : 150 Lbs.

 

Dislikes ----- : Fire.

Disposition - : These creatures are hunters, and find honor in taking down more powerful creatures, especially beasts of prey.

 

Fears -------- : Fire using creatures.

Habitat ------ : Deserts, though they can be found in many regions.

Immunities - : None.

Life-span --- : 180 years.

Likes -------- : Hunting dangerous creatures. See: "Disposition".

Needs ------- : Basic necessities of life (food, water shelter, Etc.). See: "Special Abilities".

Note --------- : None.

 

Special Abilities:

Catabolism: This creature only needs to eat fresh kills to absorb the water they need from it. If eating cooked meals, water will not be absorbed into its system.

 

Dark Vision: The Lizardman suffers only 10% of the normal effect of night, deep shadows, and darkness (this includes basic, simple spells, but not the more powerful ones).

 

Special Defenses:

Damage-Reduction: 1 (+1 per 5 levels advanced) vs. physical damage.

Natural Armor: The Lizardman species has a natural leathery skin that will turn certain attacks as follows:

 

Natural Armor: Roll needed to turn certain attacks:

Acid -------- : 81+

Blunt ------- : 81+

Cold -------- : 81+

Electricity - : 81+

Fire --------- : 81+

Needle ----- : 91+

Sharp ------- : 91+

 

- There will be 2 chances to turn strikes to the head.

- The needed roll to turn certain attacks will decrease by 1 point per 3 levels advanced (41+ will be the best chance). Other armoring can be worn as well, which gives the Lizardman added protection to attacks.

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities: Rank-0 (non-magical) weapon to harm.