Race: Dwarf (Kithrin)     

Species: Leviathan. Breed/Type: Single breed type. Class: Monster (Mammal). Align: Apathetic (players choose their own align when playing this race type). Gender: 01-50: Female, 51-00: Male.

 

Level: 1 + 1-D30. Damage-Points: 8-D10+8 x level.

Number encountered: 1-D10. The number encountered will be outside a Kithrin dwelling place. If within the boundaries of their homeland, the number encountered will be up to 700. To see if a Kithrin Dwarf dwelling has been discovered roll a 00.

 

Experience-Points: 20 x level.

 

Characteristics:

Awareness:

     Hearing: ---------- 18

     Sense of Smell: - 18

     Sixth Sense: ----- 18

     Taste: ------------- 24

     Touch: ------------ 30

     Vision: ------------ 25

 

Charisma:

     Appearance: ---- 18

     Speech: ---------- 18

 

Constitution: ------- 30

Coordination: ------ 19

Dexterity: ----------- 22

Intelligence: -------- 18

Mental-Strength: - 30

Strength: ------------ 30

Wisdom: ------------ 19

 

Movement:

Flying: Can't. Grounded: 6. Swimming: Can't.

 

Luck: 25.

Oxygen-Points: 90.

Blood-Points: 90.

 

Attacks:

Attack descriptions:      Range:                 Damage:                   Attack Type:

1 R-0 90 LB.

1 / 2 turns. Crossbow:   60 Spaces (300')  1-D100 + 1-D12        Sharp.

                                                                     Note: Each Dwarf

                                                                     will have 1 quiver                                                                      holding 1-D10

                                                                     Earthen -Steel,

                                                                     Oak-Wood Hunting-

                                                                     Tipped Bolts.

or:

 

1 Earthen-Steel,

Oak-Wood

Large Battle-Axe:        1 Space (5')           2-D12 +2                  Sharp.

                                                                     (+ 1-D12 per 3

                                                                     levels advanced).

Special:None.

 

Defense: 19. Offense: 22.

 

Treasure: %Roll needed to have money and treasure:

61+ to have 1-D3 +1 treasure checks.

Begin rolling on the UnCommon chart.

Check for each to have treasure when encountering a group (not a full civilization - Game Master's discretion).

 

Description:

Annihilation Strike? -------- : Yes.

     Sudden Death Strike? - : Yes.

 

Description:

     Eye color ---- : Brown.

     Eye shape --- : Medium-size and oval.

     Hair color ---- : Black-brown.

     Hair texture - : Course. All Dwarves grow beards when they come of age (around 25 years).

     Height -------- : 2'-11.

     Posture ------- : Biped.

     Skin color ---- : Dark-brown.

     Skin texture - : Smooth (rougher than a Human's).

     Weight -------- : 150 Lbs.

 

Dislikes ----- : Outsiders. With any other race type, trust is slow to be gained.

Disposition - : Kithrin Dwarves are durable and strong-willed. By their nature, they are blunt with their mannerisms and quick to the point. They are grumpy by nature, and although friendship with this race uncommon, once a bond is made, it is usually permanent.

 

Fears -------- : Unknown.

Habitat ------ : Mountains (all). This race is found in all regions.

Immunities - : See: "Special Offenses".

Life-span --- : 500 years.

Likes -------- : Mining, Gems, Gold, Building underground structures of magnificence, crafting minerals into ingots and coin, earthen treasures. They love treasure and the magics that work within them, but, most of all, they crave Gem`Vein.

 

Rivaling their love of finding the treasured gems and gold of the earth, Kithrin highly enjoy Kohakk (their signature brew, holding it as if it were a loyal family member). The Kithrin do not take kindly to any who insult it.

 

Needs ------- : Basic necessities of life (food, water shelter, Etc.).

Notes -------- : They do not especially like outsiders, and are loath to entertain such (especially Elves).

 

Unless agreements have been established, The Kithrin will not dig within the territory of the Sha`Qual.

 

Where a Kithrin civilization has been established, there will always be a Sha`Qual civilization below, for they coexist, keeping open the lines of commerce and trade (trade from within the deep, and with other races upon the surface). Contact is limited to only those who are trusted.

 

The first line of defense upon the border of Sundrivar is the heavily manned Iron'Gate, designed to keep safe the passages out into the world of the sun, as well as the Lower Gate downward. the upper Iron`Gate is is a bottleneck and strong defensive point, for there is only one in to Iron Keep.

 

Sundrivar: All Dwarves know there is an endless below, and they eagerly explore these vast and natural underground regions which cannot be all mapped. Sundrivar harbors a vast array of unknown caverns, tunnels, chasms, passages, secrets and encounters. The dwarves are among the few races willing and able to venture deep into Sundrivar.

 

Special Abilities:

Expert in:

     Carpentry

     Rock Climbing

     Spelunking

     Stone Masonry

 

Game Masters:

- Trade-Skills are available to all players.

- The skill level of an NPC will be up to you.

 

Special Defenses:

Blunt Damage-Resistance: 20%

 

Special Offenses:

Kithrin Battle Rage: When a Kithrin Dwarf is wounded, it will cause his or her eyes to shade to black.

 

Effects:

1. 70% Fear & Pain Immunity.

2. After being threatened, Kithrin Battle Rage will instantly set in, causing bonus damage with every successful strike as follows: 1-D6 (+1-D6 per 5 levels advanced).

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 weapon to harm.