Race: Elf (Vosk)     

Species: Elf. Breed/Type: Aldarian. Class: Monster (Mammal). Align: Good (players choose their own align when playing this race type). Gender: 01-50: Female, 51-00: Male.

 

Level: 1 + 1-D30. Damage-Points: 2-D10 x level.

Number encountered: 1-D12. The number encountered will be outside a aldarian dwelling place. If within the boundaries of their homeland, the number encountered will be up to 400. To see if a Aldarian Elf dwelling has been discovered roll a 99+.

 

Experience-Points: 20 x level.

 

Characteristics:

Awareness:

     Hearing: ---------- 25

     Sense of Smell: - 23

     Sixth Sense: ----- 20

     Taste: ------------- 23

     Touch: ------------ 23

     Vision: ------------ 30

 

Charisma -:

     Appearance: ---- 24

     Speech: ---------- 24

 

Constitution: ------- 25

Coordination: ------ 30

Dexterity: ----------- 35

Intelligence: -------- 20

Mental-Strength: - 26

Strength: ------------ 20

Wisdom: ------------ 20

 

Movement:

Flying: Can't. Grounded: 10. Swimming: 3.

 

Luck: 30.

Oxygen-Points: 78.

Blood-Points: 75.

 

Attacks:

Attack descriptions:        Range:                   Damage:                                                Attack Type:

     60 lb. Bow -------- : 2   40 spaces (200').   6-D6 (+1-D6 per 3 levels advanced).   Sharp.

or:

     Short Sword ------ : 1   1 space (5').           2-D6 (+1-D6 per 3 levels advanced).   Sharp.

 

Defense: 30. Offense: 35.

 

Treasure: %Roll needed to have money and treasure:

61+ to have 1-D4 +1 treasure checks.

Begin rolling on the UnCommon chart.

Check each encountered to have treasure (if civilization is discovered, only a few will have treasure -- most are simply peasants, not aspiring to greatness as adventurers do).

 

Description:

Annihilation Strike? -------- : Yes.

     Sudden Death Strike? - : Yes.

 

Description:

     Eye color ---- : Dark-Brown.

     Eye shape --- : Medium-sized and sharply slanted.

     Hair color ---- : Light-Brown.

     Height -------- : Males: 5'-10",   Females: 5'-7"

     Posture ------- : Biped.

     Skin color ---- : Dark-tan.

     Skin texture - : As a Human's.

     Weight -------- : Females: 110 Lbs., Males: 160 Lbs.

 

Dislikes ----- : Recklessness, disrespect for natural things. This is a very sober people. Do not misunderstand, these elves love to dance and sing and laugh, but they do not become “party animals” (mindlessness is reprimanded in this culture).

 

Disposition - : These creatures are prone to be gentle souls, and loyal friends. They are the ultimate hunters. See: Special Abilities.

 

Fears -------- : Discretion of the Game Master.

Habitat ------ : Forests (common), though they can be found in many regions.

Immunities - : None.

Life-span --- : 8,000 years.

Likes -------- : Nature, animals, music. Fish (Aldarian rarely eat animal flesh. When they do, only bird-types (i.e., grouse, turkey, chicken, etc.) are taken. These elves mostly like nuts, berries, roots and plants.

 

Needs ------- : Discretion of the G.M.

Note --------- : Vosk Elves live in thick, densely populated forests, usually far beyond the reach of other races. They build their homes by planting and cultivating trees so that they grow together to form abodes.. This is done carefully, so as not to cause any of the tree to become malnourished. The Vosk are a very reclusive, and warlike, people to any they do not trust. Expert in the fields of snares and bow-making. These elves will sometimes take shipments of freshly made bows into towns and villages to trade and/or sell. But they will only do this if they can trust the people they trade with (not as a whole -- this means if they trust the people they sell to). Skin armor is Vosk created. They guard the process of making skin armoring faithfully (those elves who know the secret of its making; a successful avoidance-roll vs. "Intelligence" 10 times in a row will indicated that a Vosk Elf knows the secret of the making of skin armor).

 

Unlike their close cousins, the Vosk Elves, these elves do not trade with outsiders (unless they trust them). If trading is done, it is done on a personal basis.

 

Special Abilities:

Skin Armor Crafting: The Vosk hold the secret to the successful crafting of skin armor, and faithfully keep the crafting of it a secret.

 

Camouflage:

An Aldarian Elf can “slip into” the cover of nature, leaving no scent nor trace of him or herself behind. For the roll needed to successfully Blend take 101 minus Aldarian’s Dexterity and Coordination, and ¼ Mental-Strength (rounded up) Best roll chance if surprised = 26+; if prepared 02+.

 

Dark Vision:

The Vosk Elf suffers only 50% of the normal effect of night, deep shadows, and darkness (this includes simple darkness and shadow spells, but not the more powerful ones).

 

Night-vision:

After being subjected to darkness for more than 1 turn (5 seconds).

 

Traps:

Gifted in the creation and setting up of natural traps. Discretion of the Game Master.

 

Wolfsong:

Vosk Elves understand wolf communication of the ANIMAL and MONSTER Class.

They also know how to communicate as the Wolf by mimicing its howl, allowing them to not only understanding, but to communicate in like manner.

 

          Speak Wolf Songs: (in the form of howling)

          % chance to correctly SPEAK Wolf, mimicing a Wolf howl:

          SPEECH Check: Speech (Awareness) = the base % chance (+1% per level advanced).

               Maximum success chance: 100%

 

          Understand Wolf Songs:

          % chance to correctly UNDERSTAND the communication of a Wolf howl:

          INTELLIGENCE Check: Intelligence = the base % chance (+1% per level advanced).

               Maximum success chance: 100%

 

 

Special Defenses:

None.

 

Special Offenses:

Bow Mastery:

The Vosk Elf can shoot +1 arrow per turn (+1 additional arrow per 7 levels advanced).

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities: Rank-0 (non-magical) weapon to harm.